Link to the online version of this document: https://johncheung.art/portfolio/
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Part I : Art & Science Crossover
Datarium
2022-ongoing
Datarium is a series of generative animation/video installations. In this series, I imagine a
digital
world (digital world #05A35) inhabited by digital creatures. Many portals, some of them appear to be
screens and some of them look like everyday objects, bridge the gap between our reality and the
digital
domain. Each portal offers a unique glimpse into specific areas of the digital world, revealing
diverse
ecosystems teeming with digital life forms.Datarium is the result of a series of extensive studies
on
diverse natural ecosystems, especially aquatic ones. It is a re-interpretation and re-imagination of
the
world we occupy, an exploration of alternative forms of organisms, and a question of the essence of
life.
More information about the series can be found on the project’s website: https://johncheung.art/datarium.
Datarium04A53
2023, installation, 140cm(W) x 140cm(L) x 300cm(H)
Datarium04A63 is a portal connected to the digital world #05A35. It appears to be underwater.
Multiple
digital creatures of various species and families have been recorded from this portal, including
several
species of Plasmodata as well as entities of Platystomata and Ommatoporifera. It (or the
creatures
inside)
seems to be sensible to the people surrounding it.
More information about this work including more images and video can be found on this page: https://real-john-cheung.github.io/Datarium/04A63.html
Installation view of Datarium04A53 at RCA2023
Installation view of Datarium04A53 at RCA2023
Installation view of Datarium04A53 at RCA2023
Installation view of Datarium04A53 at RCA2023
Datarium055BB
2023, installation, 50cm(W) x 50cm(L) x 300cm(H)
Datarium055BB is a portal connected to the digital world #05A35. It appears as a small shallow
goldfish
tank
filled with crude oil-like liquid. It points to an area mainly occupied by Platystomata and thin
variations
of Plasmodata.
More information about this work including more images and video can be found on this page: https://real-john-cheung.github.io/Datarium/055BB.html.
Installation view of Datarium055BB at RCA2023
Installation view of Datarium055BB at RCA2023
Installation view of Datarium055BB at RCA2023
Installation view of Datarium055BB at RCA2023
Datarium0FF00-0FF05
2024, installation, size variable
Datarium 0FF00 - 0FF05 are the first artificial datariums created in the Digital Infiltration
Prevention
Lab
(DIPL). Datarium 0FF00 - 0FF05 are placed carefully in Petri dishes filled with the unknown
sticky
dark
liquid from Datarium 055BB. For unidentified reasons, the liquid is the key substance to keep
the
artificial
datariums stable.
More information about this work including more images and video can be found on this page: https://real-john-cheung.github.io/Datarium/0FFXX.html.
Image of Datarium0FF00
Installation view of Datarium0FF00-0FF05 at An Undefined Covariable
Installation view of Datarium0FF00-0FF05 at An Undefined Covariable
Installation view of Datarium0FF00-0FF05 at An Undefined Covariable
Plasmodata
2023, generative animation, size various
Plasmodata is one of the (families of) creatures presented in Datarium.
Plasmodata is based on the study of slime mould. For most of their lifetime, slime mould are
free-living
single-celled individual entities. However, to reproduce, they will gather and form a
plasmodium.
Through
evolution, those simple cells developed a very sophisticated system of communication using
acrasins
which is
highly similar to the nervous system of animals. In a sense, the slime mould cells form a
coordinated
“brain” which appears in highly intricate structures. Inspired by recent studies of how slime
mould
transmit
information, I digitally simulated their behaviors. These simple virtual lives collaboratively
generate
convoluted and aesthetically pleasing visuals.
Installation view of Plasmodata in WAAITT2023. Video of it can be found on https://youtu.be/q6Itnf7qp30.
Screenshot of Plasmodata
Platystomata
2022-2023, generative animation, size various
Platystomata is the first creature created for Datarium.
When creating Platystomata, I took inspiration from various aquatic organisms, including
jellyfish,
coral,
and spirogyra. The aquatic organisms themselves already look quite alien to us humans. They live
in
a
very
different environment from us and thus have evolved radically different strategies to survive.
To
make
Platystomata more exotic, I exaggerated the movement of its inner structure. The design of those
shrinking
and stretching strings came indirectly from the DNA double helix.
Screenshot of Platystomata, video of it can be found on https://youtu.be/Vys_OjQsGNQ
Image of Platystomata Poisoned (public installation, 2023) on Southmere Lake. Video of it can be found on https://youtu.be/R8evSSkKS3A
Ommatoporifera
2022-2023, generative animation, size various
Ommatoporifera originated from a (cheesy and classic) nightmare, in which I was stared at by
thousands
of
bleeding eyes. The multi-cell structure of it takes the reference of sponges. For a period in
the
history of
taxonomy, people were confused about whether a sponge is a group of cells gathered together in
symbiosis
or
an organism with differentiated tissues. The ambiguity of its identity being an individual or a
community
invoked a lot of thinking of mine. To give Ommatoporifere a unique characteristic that natural
lives
can't
possess, I coded an algorithm to allow the cells to merge into one. It creates confusion about
the
direction
of time and questions our presumptions about reproduction. Ommatoporifera is also presented in
Datarium.
Screenshot of Ommatoporifera, visit the generative work in live on https://real-john-cheung.github.io/works/Ommatoporifera/
Screenshot of Ommatoporifera Intoxicated, video of it can be found on https://youtu.be/fcVOur_vPIk
Chromociliaris
2023, generative animation, size various
Chromociliaris is another digital creature inspired by the nightmare with eyeballs. Referencing
the
layout
of frog eggs, the soft body of actinia and the complex behaviors of a school of fishes,
chromociliaris
presents the ambiguity and fluidity of identification similar to Ommatoporifera. Chromociliaris
is
presented
in Datarium0FF00 and Datarium0FF01.
More information about this work can be found on the Datarium website: https://real-john-cheung.github.io/Datarium/chromociliaris.html
Installation view of Chromociliaris at An Undefined Covariable
Screenshot of Chromociliaris
DiVision
2021, projection installation, size various
In the installation, a customized projection system with prisms, beam splitters, and mirrors is used
to
create colorful and multi-layer immersive visuals from a digital projector projecting single-channel
black
and white images. Thanks to the optic characteristics of different materials in the system, the
light
beams
coming out from the digital projector are divided and altered before hitting the walls of the space.
After
setting up the system with precise calculations, I composed the black-and-white computer-generated
graphics
with the concept of subdivision.
Installation View of DiVision, video of it can be found on https://youtu.be/rF4yphcrZmM
Part II : Software Art & Net Art
流水落花 Floating Petals
2023, electronic literature, size various
A computer program continuously transcribed part of the poem by Polish poet Wisława Szymborska,
Children
of
the Age, onto a webpage. After countless repetitions, the machine became tired, and typos and
mistakes
gradually appeared in the written content. In the end, it seemed to lose its mind totally and began
to
write
nonsense. In the process, the word “political” emerges from the repeated letters, showing the
quantitative
characteristic of the text, then gradually gets buried under the random tokens.
Screenshot of 流水落花 Floating Petals, visit this work in live on https://real-john-cheung.github.io/works/floating-petals
Leung Man Tao: “Naai Gong” or “Gang Du”
2021, software, size various
Related to what happened to the famous writer Leung Man Tao (梁文道) during the social movement in Hong
Kong in
2019, this work is a metaphor for the more and more divided society. With algorithms on social media
and
the
instigation from some individuals and groups, the space for neutral opinions is lost. You are either
part of
us or the enemy.
Please follow this link if you want to read more about this piece: https://johncheung.art/works-leungmantao/.
Screenshot of Leung Man Tao: “Naai Gong” or “Gang Du”, Visit this work in live on
https://real-john-cheung.github.io/LeungManTao-NaaiGong-or-GangDu/
Internet Graveyard
2021, software, size various
A little bot, creating graves to memorize those websites that no longer exist and announce their
death
on
Twitter. It works days and nights, but making a grave takes 12 hours, so it can only make two graves
a
day.
At the same time, there are 250 million sites that are already dead, and this number goes up every
minute.
The job is never gonna be finished, but the poor little bot still digging, making a grave for every
dead
site, no matter how small it was, where it was registered in and what language it used.
Use this link to visit the graveyard: https://real-john-cheung.github.io/Internet-Graveyard
Use this link to know more about the graveyard: https://johncheung.art/works-internet-graveyard/
Screenshot of the graveyard
E-Shredder
2021, software, size various
E-Shredder is a piece of code, which shows you copies of the most recently sold NFTs, and gradually
“destroys” them.
More interestingly, it is an NFT too, so if you buy it, you can witness it destroying itself. You
can
read
more about it following this link: https://johncheung.art/works-e-shredder/.
There
are
also images and videos of the work on that page.
Screenshot of the E-Shredder in action
Screenshot of E-Shredder
Part III: Others
The Text Book Of Disappearing
2023, 2-channel video on CRT monitors, size various
In collaboration with Zoë Schnegg, Ruan Zimu, and Zhang Ye.
“The Textbook Of Disappearing is a fun-to-watch useful audio-visual textbook about how to disappear
in
this
digital era, featuring dank humor and bad VFX. No boring lecture, a hundred percent combination of
education
and entertainment.” We rushed into a society with highly advanced digital technologies, but not
until
recently did we realize that it is a cocoon we created. Smartphones and social media are taking our
life
away. In this tutorial, you will learn how to take back control in simple steps.
Installation shot of The Textbook of Disappearing
Installation shot of The Textbook of Disappearing, Visit this work on https://youtu.be/h9snG6GbAcc
Unsounded
2022, public installation, size various
Unsounded is a network containing many small installations that work as knots. Those installations
consist
of field recorders and speakers. They move sound from one location to another on the network, subtly
altering the local sonic landscape.
Visit the project’s website to learn more about it: https://johncheung.art/unsounded
Photo of one installation in the Unsounded network
Pillow talk
2021, interactive installation, 50cm x 25cm x 25cm
In collaboration with Karlie ZHAO.
It is a pillow with the shape of a strange creature, half-bio half-machine, with tattoos derived
from
classic Chinese erotica art under its skin. It makes sounds and talks with you when you put your
head on
it.
Referencing a Song Dynasty ceramic headrest in HKUMAG, we try to make a pillow that pleases and
disturbs
its
user at the same time. "Simply saying, it is alive, and it seems to be concerned about the fertility
rate of
human beings."
Watch a documentation video of the work here: https://youtu.be/mjhJbFciX3c
Photo of Pillow Talk
Details of Pillow Talk
Bio
I obtained a Bachelor of Art and Science (New Media) degree from School of Creative Media, City University of Hong Kong in 2022 and a MA Contemporary Art Practice degree from the Royal College of Art, London in 2023. I have shown my works in several museums, galleries and festivals in Hong Kong and the UK, including Tai Kwun (HK) and Tate Modern (London). For more details please see my full CV through this link: https://johncheung.art/download/CV.pdf
Artist Statement
As an interdisciplinary artist, I seamlessly merge art, science, and technology in my creative practice. I examine media as the boundary/bridge between here and there, self and other, the tangible and the virtual, reality and imagination. With a primary focus on digital media, my works traverse multiple forms, including text, sound, video, net art, software art, generative art, and installation. My works concern mainly two areas of themes: the social, cultural and political impact of media technology and the crossover between art and science.
Drawing inspiration from the concept of the Digital Twin, I created a new framework called "Digital Parallel." Unlike a mere representation or simulation, Digital Parallel reforms, re-imagines, and re-interprets the original physical object or system. It is like a strand within parallel universes, originating from the same foundation as the physical counterpart but manifesting in vastly divergent forms, each conveying a unique narrative.
Under this framework, my recent works investigate the possibility of digital life and ecosystems. Based on extensive studies of various natural ecosystems, particularly aquatic ones, I develop algorithms that generate a digital "world" inhabited by digital "creatures" moving around and interacting with each other.
When we gradually extend our flesh to electronic gadgets, the impulse of neuron cells is no longer the only place spirits might reside. The integration of the digital world and the physical world has begun. It is a wild future that we might need to prepare for.
Website