時差天窗

A poem in Chinese, 2019

猶如傷口上化了膿
揭開清洗很痛
所以勇氣不足
掩蓋著的被刻意忽略
膿血越積越多
勇氣越來越少
看著傷口周圍的完好皮膚
逃避著那嘔心的紅黃

全身的細胞動員
試圖彌合那傷口

但是大腦
用著嗎啡
帶來無知的幸福
遠離清醒的苦痛

而最終死於那小小的
只是皮膚百分之一的
傷口

It and Me

2019, Video

I named the final work It and Me. It is a short video combining music, stop motion animation and generated images. The core of the work is reacting to the music, I drew on paper and made the stop motion animation with the music, and I wrote a code to visualize it. At first, I thought the images drown by me and the computer would be quite different, but the result comes that they are similar in some ways. That really surprised me.  

This artwork is not trying to show how good or bad computer or human (more correctly, me) can recognize music. We react to the music in a, to some degree, very emotional way. What we can easily get from the music are the emotions and we can hardly recognize the physical characteristics, like sequence, of the music. The interesting thing is that, for a computer, it is quite the opposite. It is more like an exploration to the question: How would it look like if I put those images that refer to the same thing but produced in totally different logics and methods.

Hong Kong Night Machine

2019, installation

Hong Kong Night Machine is an installation about light pollution and my personal feeling about it. I record and recompose neon lights and LED advertisements in Monk Kwok, one of the most lit areas at night in Hong Kong. The images are then displayed on a low-resolution LED screen, on which they become abstract. I also record my brainwave during sleepless nights due to the strong light outside the window, then engrave the data onto physical filters that are put in front of the LED screen. The filters further deform the images and merge the data with the light from the screen.

Hong Kong Night Machine is exhibited at Blown Away exhibition in Hall F, Tai Kwun, Central, Hong Kong.

Ocean

video, 2019

It’s not on Youtube yet, so please go here to watch it.

Ocean is the expression of the conflicts and depression I saw and felt in Hong Kong, an indifferent huge modern city that surrounded by the ocean.

Social Network

code, installation, 2019

“Social Network” is designed as an installation for exhibitions. The rule is simple: you log in with your unique user name; dislike a video will destroy it( kinda like what happen on YouTube); like a video will improve its quality. Your first experience of the video is based on how many likes and dislikes that the visitors before you gave to this video, when you click like or dislike, you change the experience of the person after you, but also, the corresponding factor will be enlarged to make an immediate change. The idea was inspired by Kojima’s Death Stranding in which Kojima tries to make an experience of feeling connected with others when playing alone. Here is the same, everyone’s experience of the videos is unique, but yet connected with others, when you click like or dislike, you join the network, together to create others’ experience, and that’s where the name comes from.

Let’s talk more about Kojima’s game. In Death Stranding, you could only like other’s buildings/signs or delete them in your own game if you really hate them. So no negative things can be spread. I think that’s kind of unrealistic but the original intention is good. So in my design, you can see who else also like the video if you clicked like, but not so when you clicked dislike.

There are also many details that cost me some time to think about it, like the animation in the start screen. It’s a portrait, but if you stay on this screen for long time enough, you will see it become more any more creepy, unrecognisable. I try to make a metaphor there. But I guess they are all not important.